Monday, November 22, 2010
Week 12
Researching accessible features for Second Life (SL) has been eye opening and very encouraging. In the regular today-to-today part of my job, I have to deal with people who see this as more of a nuisance than any benefit to anyone. Having a whole new venue for people to use and be educated is exciting on many levels; it's also going to be a tough sell. People have a hard time "seeing" how anyone who has a sensory impairment, could enjoy SL they the way they do. Ironically, it's that way for the rest of their lives. Last Friday, I listened to a blind person describe all the obstacles she's had over her life (she was 55 years old), the biggest one was other people telling her what she could or could not do. This included her family and every employer she ever had. Hopefully, society will change its views.
Wednesday, November 10, 2010
Week 11
The design for the Final Group project is under way. The layout has a draft and we've begun to assign sims for everyone to create. The SL wiki has been very helpful in finding people working on various aspects of accessibility for SL, especially seeing impaired. This is without a doubt, the biggest hurdle to overcome with people's attitudes toward accessibility and Second Life immersion and the entire experience. Too bad we can't just ask a blind person what they think about it!
Friday, November 5, 2010
Week 10
This week's lecture by the Virtual Abilities Island people and see the other student's sims gave me an idea for our group project. The presentation needs to be utilizing the 3-D environment unique to SL. I'm going to propose having the learning stations separated by high walls and dark rooms, with the beginning ones narrow and expanding to larger, more accessible space as the learning process progresses. Sounds could be added with the music becoming lighter as it ends with a large open space surrounded with people.
Friday, October 29, 2010
Week Nine
Continued my research on accessibility and Second Life, I have found it to be more thorough than I had first thought. Good articles on blind users on Second Life Wiki and there seems to be an advocacy component which helps in justifying this medium to people in the disability field. I also found someone (group) attempting to build a Guide Gog for users, I need to look more into this type of assistive tech along with OpenSource browsers. The only thing bothering me is the apparent lack of current writing on the subject, 2008 seems to be a stopping point for much of the discussion on accessibility.
Friday, October 22, 2010
Week Eight
This week was the beginning of the group project and the topic of accessibility in Second Life. It's interesting to hear others' take on what this means. Being in the disabilities and accessibility field, I've become rather set in how I see it; more an audience expanding feature with benefits to many than a micro fix to accommodate a few. The question always seems to come up about how could anyone with sensory disabilities benefit from using a 3-D environment? Good question. Legally and ethically, if you're offering a course, everyone should be able to take it. The real question is how do you know they don't want to experience it? Blind and deaf people partake in, and want to experience, visually and audio based entertainment like anyone else, so why not something like Second Life?
Thursday, October 14, 2010
Week Seven
Got into a Group for the final project assignment. Hopefully we'll be doing it about accessibility, just haven't narrowed it down to a single issue. Maybe accessibility in Second Life? One of the journal articles I read, stated "virtual worlds are not accessible". I contacted the President of Virtual Abilities about doing part of our annual conference in Second Life at their island. She agreed and is giving me more info about the various formats our presenters can use. Hope this pans out.
Wednesday, October 6, 2010
Week Six
Had a fun week exploring new sims, with an emphasis on role-playing. The first 2 I went to (Avillion and Tombstone) were not for me. I couldn't attend the planned events because of the time difference and I wasn't that into the scene of the sim. I then went to ROMA and took the role playing event offered me, that of following a run away assistant to the chief librarian of ROMA. Got around the city, took a boat trip, and raced the Chariots. Also looked at some ruins and was able to see how the building changed through the centuries. Great site! I'm going back.
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